GAN Releases Quarterly Key Performance Indicators for its 2017 Second Quarter
Continued Strong Growth from its core US market and Simulated Gaming
London & Dublin | July 5, 2017: GAN plc ("GAN" or the "Company"), an award-winning developer and supplier of enterprise-level B2B Internet gaming software, services and online gaming content in the United States, today announced the release of quarterly key performance indicators for the second quarter of 2017. This allows the US and global institutional investment community to properly track progress of GAN's diverse business on a quarterly basis.
Over the past twelve months, GAN has begun to increase its institutional outreach to the United States, where the Company conducts the predominate portion of its business activities. The expanded financial information flow supports the increasing number of suitably-qualified US institutional investors who engaged with GAN's equity story in late 2016 and 2017 to date. This third Quarterly publication discloses the Active Player-Days and Average Revenue Per Active Player-Day (ARPDAU), in which GAN participates worldwide in regulated real money Internet gaming markets and Simulated Gaming™. Q3 2017 Key Performance Indicators will be released in October 2017.
Second Quarter 2017 Highlights
- Fourth successive Quarter of growth in Active Player-Days.
- +16.7% Quarter-on-Quarter growth in Active Player-Days in Q2 2017 over Q1 2017 to 2,600,842 Active Player-Days.
- -9.2% Quarter-on-Quarter decline in Average Revenue Per Daily Active User in Q2 2017 over Q1 2017 to $6.98 reflecting strong growth in higher-margin Simulated Gaming which proved modestly dilutive to ARPDAU across the enterprise.
Dermot Smurfit, CEO of GAN commented:
"GAN has now reported four successive quarters of growth more recently driven by Simulated Gaming in the Company's key market of the US. Overall 'GAN-enabled revenue' in which GAN participates increased +6% in Q2 2017 over Q1 2017. Moving 'bricks & mortar' US casinos online with GAN's Simulated Gaming continued to deliver growth quarter on quarter despite the onset of Summer seasonality which generally reduces players' levels of online engagement and propensity to spend money. GAN, like all Internet gaming companies with players principally located in the Northern Hemisphere, experiences Summer-related seasonality in both calendar Q2 and Q3 each year."